That is the whole supply for a printed iPhone sliding puzzle sport with a four×five (20 tile) board.
The sport may also be simply customised by means of merely changing the equipped reference photographs.
Sport is carried out in local purpose c code with use of the OpenGLES and OpenAL frameworks for top efficiency graphics and sound. (Despite the fact that doubtlessly over the top on this context the sprite and multichannel audio can doubtlessly be used to create different sorts of video games with superb framerates and complex audio)
Please seek advice from the incorporated Readme.txt for extra element at the code construction and pointers for customisation.
Thanks for buying, all comments welcomed.